![]() She can either form it into a light weapon, a one-handed weapon, or a two-handed weapon. Form Mind Blade (Su)Īs a move action, a soulknife can form a semi-solid weapon composed of psychic energy distilled from her own mind.Ī soulknife must choose the form of her mind blade at 1st level. The soulknife may choose Power Attack, Two-Weapon Fighting, or Weapon Focus (mind blade) as a bonus feat at 1st level. Weapon and Armor ProficienciesĪ soulknife is proficient with all simple weapons, with her own mind blade (regardless of form), with light and medium armor, and with shields (but not tower shields). In games that are not high psionics, choose one or the other to increase, but not both.Īll of the following are class features of the soulknife. In high psionics games, for this special case, each indicated level of the prestige class advances both the soulknife’s Enhanced Mind Blade, as above, and his existing manifester level by one level. It’s less common, but sometimes a multiclass soulknife enters one of these prestige classes with a bit of manifesting talent. ![]() The soulknife does not gain any other benefits from an increased level (blade skills, etc.). At each level where a manifester level would increase by one, treat the soulknife as if he had gained a level of soulknife for the purposes of Enhanced Mind Blade. This increased psionic training helps those who follow the path of the mind blade as well as the path of the manifester. Sometimes, a soulknife may qualify for a prestige class with “+1 level of existing manifesting class” as a class feature. Starting Wealth: 5d6 ×10 (average 175 gp.) In addition, each character begins play with an outfit worth 10 gp or less.Ĭlass Skills: Acrobatics ( Dex), Autohypnosis ( Wis), Climb ( Str), Craft ( Int), Intimidate ( Cha), Knowledge ( psionics) ( Int), Perception ( Wis), Profession ( Wis), Stealth ( Dex), and Swim ( Str).īonus feat, form mind blade, shape mind blade, throw mind blade, wild talentĮnhanced mind blade +1, psychic strike +1d8Įnhanced mind blade +3, psychic strike +2d8Įnhanced mind blade +5, psychic strike +3d8Įnhanced mind blade +7, psychic strike +4d8Įnhanced mind blade +9, psychic strike +5d8 ![]() Her limited armor options and defensive abilities can be a hindrance, but her varied blade abilities can make her an excellent mobile warrior or battlefield controller. Role: As a wielder of a weapon first and foremost, the soulknife excels as a front-line combatant on the battlefield. Fluid in function, the soulknife has mastered how to alter her mind blade to fit the situation, bringing power and versatility into any combat. Versatile and varied, the soulknife can be found in all shapes and sizes, wielding blades unique to the wielder and customized to fit the needs of the soulknife. Creating a mind blade is the core of the soulknife, and with it, she is a deadly combatant. Never caught unarmed, the soulknife is the literal interpretation of using the power of the mind as a weapon. ![]()
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